Commander
3.4±0.3
Precon level
Comparable to stock precons: clear plan, but slower mana and lower card efficiency.
Primary win line:Go-wide combat finish
High confidence(206 pts)
Estimated win turn
T5best
T6typical
T8+contested
Vector breakdown
Fast mana1
Mana rocks3
Mana dorks6
Land ramp5
Other acceleration1
Treasure generators1
Draw engines6
Cantrips & burst draw11
Recursion5
Value engines6
Spot removal7
Stax & hate1
Protection1
Mana Acceleration (16 sources)+6ⓘ
Two-Color Powerhouse Lands (2)+5ⓘ
Fetchlands2
Dual & shock lands6
Premium utility lands3
Utility lands4
Taplands7
Combat Damage Synergy: token swarm strategy, 1 token doubler, 1 haste enabler, 2 evasion enablers, aristocrats engine+25ⓘ
Synergy pieces14
Win conditions1
Combat threats4
Sacrifice outlets5
Drain effects2
Reanimation5
Bracket
2
Bracket 2Core
Unoptimized but functional. Clear game plan without maximum efficiency.
Breakdown
Learn more →✓
Power level 3.4 → Bracket 2
Threats91Mana base87Consistency59
0.4 above Bracket 1 ceiling (3)
1.1 below Bracket 3 threshold (4.5)
✕Game changers — none
✕Mass land denial — none
✕2-card combo — none
✕Extra turns — none
Themes6 total
Mill23 cards
23 mill effects. Empty opponent libraries or fuel your graveyard.
Graveyard/Reanimator13 cards
13 graveyard synergies. Use your graveyard as a second hand.
Aristocrats12 cards
12 sacrifice/death synergies. Drains opponents while generating value from deaths.
Combos0 total
No combos detected
This deck wins through combat, value engines, or synergies rather than infinite combos. Checked against Commander Spellbook's database of 80,000+ documented combo variants.