Commander
5.5±0.3
Casual
Intentional card choices with a clear game plan. Functional mana but room to optimize.
High confidence(425 pts)
Estimated win turn
T5best
T6typical
T7+contested
Vector breakdown
Mana rocks1
Land ramp1
Other acceleration3
Draw engines6
Cantrips & burst draw5
Recursion2
Counterspells2
Spot removal6
Board wipes1
Stax & hate1
Protection5
12 Combo(s) Detected (Consistency: 38%)+55ⓘ
Combat Damage Synergy: token package, aristocrats engine+11ⓘ
Combo pieces14
Synergy pieces1
Token generators2
Reanimation1
Clone effects2
Other1
Bracket
3
Bracket 3Upgraded
Strong synergy and high card quality. Up to 3 Game Changers, late-game combos OK.
Breakdown
Learn more →✓
Power level 5.5 → Bracket 3
Threats96Consistency83Mana base70
1.0 above Bracket 2 ceiling (4.5)
1.0 below Bracket 4 threshold (6.5)
✕Game changers — none
✕Mass land denial — none
✕2-card combo — none
✕Extra turns — none
Themes10 total
Clones16 cards
16 clone effects. Copy the best threats on the battlefield.
Human Tribal9 cards
9 human creatures detected. Tribal synergies can create powerful board states.
Combos12 total
- Hullbreaker Horror+Sol Ring
- Orvar, the All-Form+Spark Double+Mind Games
- Orvar, the All-Form+Spark Double+Whim of Volrath
- Orvar, the All-Form+Spark Double+Clockspinning
- Orvar, the All-Form+Mystic Sanctuary+Dream's Grip+Aquitect's Will+Archmage Emeritus
- Orvar, the All-Form+Sakashima of a Thousand Faces+Mind Games
- Orvar, the All-Form+Sakashima of a Thousand Faces+Whim of Volrath
- Orvar, the All-Form+Sakashima of a Thousand Faces+Clockspinning
- Orvar, the All-Form+Clockspinning+Roaming Throne
- Orvar, the All-Form+Treachery+Whim of Volrath