Commander
No commander provided2.7±0.3
First Draft
Basic theme present but card selection and mana base need significant work.
Primary win line:Commander combat pressure
High confidence(154 pts)
Estimated win turn
T6best
T7typical
T9+contested
Vector breakdown
Fast mana1
Mana rocks4
Mana dorks2
Land ramp3
Treasure generators1
Tutors2
Draw engines2
Cantrips & burst draw1
Recursion2
Value engines1
Spot removal2
Board wipes2
Stax & hate2
Protection5
Mana Acceleration (11 sources)+1ⓘ
Fetchlands1
Dual & shock lands3
Premium utility lands4
Utility lands7
Combat Damage Synergy: token package, 3 haste enablers, 4 evasion enablers, aristocrats engine, 1 damage multiplier+25ⓘ
Win conditions5
Combat threats6
Sacrifice outlets1
Token generators1
Reanimation1
Bracket
1
Bracket 1Exhibition
Theme-focused decks prioritizing creativity over power. No Game Changers, no 2-card combos.
Breakdown
Learn more →✓
Power level 2.7 → Bracket 1
Mana base83Threats55Speed44
1.7 above Bracket 0 ceiling (1)
0.3 below Bracket 2 threshold (3)
✕Game changers — none
✕Mass land denial — none
✕2-card combo — none
✕Extra turns — none
Themes8 total
Defenders/Walls24 cards
24 defenders/walls. Build an impenetrable wall, then convert to damage.
Go-Wide / Weenies17 cards
17 low-cost creatures. Swarm the board and pump for lethal attacks.
Lifegain10 cards
10 lifegain synergies. Gain life to trigger payoffs and outlast opponents.
Combos0 total
No combos detected
This deck wins through combat, value engines, or synergies rather than infinite combos. Checked against Commander Spellbook's database of 80,000+ documented combo variants.