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HomeExplore decksCommanders
WB

eirdu

viaMoxfieldMoxfield·0 views·1h ago

Power level

7.9±0.3
Optimized
High slot efficiency and tight construction; strong execution without full cEDH profile.
High confidence541 pts
Estimated win turn
T4best
T5typical
T6+contested
Vector breakdown
Efficient Curve+8ⓘ
Fast mana4
Mana rocks6
Land ramp1
Other acceleration1
Treasure generators3
Minor treasure1
Draw engines10
Cantrips & burst draw3
Scry & Surveil1
Recursion3
Value engines2
Synergy support1
Artifact/enchantment removal2
Spot removal7
Board wipes4
Stax & hate1
Protection4
Soft interaction1
Two-Color Powerhouse Lands+4ⓘ
Fetchlands5
Dual & shock lands4
Premium utility lands2
Utility lands11
Taplands6
Basic lands2
Combat Damage Synergy+25ⓘ
3 Combo Families+24ⓘ
Commander Synergy+1ⓘ
Combo pieces18
Synergy pieces6
Win conditions1
Combat threats2
Drain effects2
Token generators2
Other1

Bracket

4
Bracket 4Optimized
High power, built to win. Unlimited Game Changers, efficient combos expected.
Power level 7.9 → Bracket 4

0.9 above Bracket 3 ceiling (7)

1.1 below Bracket 5 threshold (9)

Game Changers set a Bracket 3 floor, but this deck's power level pushes it into Bracket 4; under a marker-only reading of WotC's bracket guidance, it may fit Bracket 3.
Markers
Learn more →
✓
Game Changers 3
Minimum Bracket 3
✕Mass land denial — none
✕2-card combo — none
✕Extra turns — none

Themes6 total

AristocratsCore (22 cards)

22 sacrifice/death synergies. Drains opponents while generating value from deaths.

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Go-Wide / WeeniesCore (20 cards)

20 low-cost creatures. Swarm the board and pump for lethal attacks.

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Human TribalCore (13 cards)

13 human creatures detected. Tribal synergies can create powerful board states.

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Combos46 total

  • 3-card combos · 46
  • ++
    Creature with Persist or Undying
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    Creature with Persist or Undying
    +
    2 setup prereqs
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  • ++
  • ++
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  • ++
  • +++
    1 setup prereq
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