Commander
5.1±0.3
Casual
Intentional card choices with a clear game plan. Functional mana but room to optimize.
Primary win line:Go-wide combat finish
High confidence(347 pts)
Estimated win turn
T7best
T8typical
T10+contested
Vector breakdown
Commander Synergy (1 groups)+3ⓘ
Heavy Curve (45% CMC 5+)+-10ⓘ
Fast mana3
Mana rocks9
Mana dorks1
Land ramp4
Other acceleration7
Treasure generators2
Commander Draw Engine (The Ur-Dragon provides card draw)+10ⓘ
Commander Synergy (1 groups)+3ⓘ
Draw engines7
Cantrips & burst draw3
Recursion2
Value engines4
Counterspells2
Spot removal4
Board wipes2
Stax & hate1
Protection4
Other1
Mana Acceleration (24 sources)+14ⓘ
Fetchlands1
Dual & shock lands1
Premium utility lands4
Utility lands7
Taplands4
Combat Damage Synergy: token swarm strategy, 2 extra combats, 3 haste enablers, 1 evasion enabler, aristocrats engine, 3 damage multipliers+25ⓘ
Commander Synergy (1 groups)+8ⓘ
Win conditions8
Combat threats11
Token generators1
Bracket
3
Bracket 3Upgraded
Strong synergy and high card quality. Up to 3 Game Changers, late-game combos OK.
Breakdown
Learn more →✓
Power level 5.1 → Bracket 3
Speed88Mana base81Threats75
0.6 above Bracket 2 ceiling (4.5)
1.4 below Bracket 4 threshold (6.5)
✕Game changers — none
✕Mass land denial — none
✕2-card combo — none
✕Extra turns — none
Themes9 total
Dragon Tribal30 cards
30 dragon creatures detected. Tribal synergies can create powerful board states.
Stompy / Big Mana28 cards
28 high-impact creatures. Ramp into massive threats that dominate the board.
Legends Matter14 cards
14 legendary synergies. Your legends grow stronger together.
Combos0 total
No combos detected
This deck wins through combat, value engines, or synergies rather than infinite combos. Checked against Commander Spellbook's database of 80,000+ documented combo variants.