Commander
7.5±0.3
Optimized
High slot efficiency and tight construction; strong execution without full cEDH profile.
High confidence(532 pts)
Estimated win turn
T5best
T6typical
T7+contested
Vector breakdown
Efficient Curve (58% CMC 0-2)+8ⓘ
Commander Synergy (1 groups)+8ⓘ
Fast mana3
Mana rocks1
Mana dorks5
Land ramp4
Other acceleration3
Commander Draw Engine (Arcades, the Strategist provides card draw)+18ⓘ
Commander Synergy (1 groups)+9ⓘ
Tutors3
Draw engines9
Recursion2
Value engines2
Control Strategy Bonus (13.3 interaction cards)+26.5ⓘ
Counterspells2
Spot removal3
Board wipes6
Stax & hate3
Mana Acceleration (16 sources)+6ⓘ
Fetchlands3
Dual & shock lands11
Premium utility lands3
Utility lands6
2 Combo Families (2 lines, Consistency: 83%)+27ⓘ
Combat Damage Synergy: token package, 1 haste enabler, 2 evasion enablers, aristocrats engine, 1 damage multiplier+25ⓘ
Commander Synergy (1 groups)+4ⓘ
Combo pieces3
Synergy pieces2
Win conditions1
Combat threats2
Bracket
5
Bracket 5cEDH
Competitive mindset. Built with cEDH meta assumptions, every card slot contested.
Breakdown
Learn more →✓
Power level 7.5 (Bracket 4)+Game Changers→ Bracket 5
Mana base93Interaction91Speed86
✓
✕Mass land denial — none
✕2-card combo — none
✕Extra turns — none
Themes5 total
Defenders/Walls31 cards
31 defenders/walls. Build an impenetrable wall, then convert to damage.
Go-Wide / Weenies23 cards
23 low-cost creatures. Swarm the board and pump for lethal attacks.
Hatebears12 cards
12 hatebear creatures. Small creatures that restrict opponents.