Commander
5.1±0.3
Focused casual
Reliable game plan with intentional card choices; still moderate speed and interaction.
Primary win line:Deterministic combo lines—,
High confidence(311 pts)
Estimated win turn
T6best
T7typical
T8+contested
Vector breakdown
Fast mana2
Mana rocks3
Land ramp1
Other acceleration1
Treasure generators1
Commander Synergy (1 groups)+2ⓘ
Draw engines7
Cantrips & burst draw6
Recursion6
Value engines5
Other2
Spot removal8
Board wipes1
Stax & hate1
Protection2
Two-Color Mana Base (no fixing needed)+6ⓘ
Dual & shock lands3
+6
+5
+4
Premium utility lands2
+6
+5
Utility lands4
+2
+2
+2
+2
Taplands5
+2
+2
+2
+2
Basic lands2
+10
+15
5 Combo Families (5 lines, Consistency: 40%)+31ⓘ
Combat Damage Synergy: token package, 1 evasion enabler, aristocrats engine+15ⓘ
Commander Synergy (1 groups)+2ⓘ
Combo pieces6
Synergy pieces8
Win conditions1
Combat threats6
Drain effects6
Token generators1
Reanimation3
Other1
Bracket
3
Bracket 3Upgraded
Strong synergy and high card quality. Up to 3 Game Changers, late-game combos OK.
Breakdown
Learn more →✓
Power level 5.1 → Bracket 3
Threats94Mana base75Consistency66
0.1 above Bracket 2 ceiling (5)
1.9 below Bracket 4 threshold (7)
2-card combo are present, but your power level already places this deck in Bracket 3.
✓2-card combo
✕Game changers — none
✕Mass land denial — none
✕Extra turns — none
Themes5 total
Aristocrats (Commander)16 cards
This deck generates value from sacrificing and recurring creatures.
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Lifegain33 cards
33 lifegain synergies. Gain life to trigger payoffs and outlast opponents.
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Lifedrain18 cards
18 lifedrain effects. Drain opponents' life while gaining your own.
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