Commander
6.5±0.3
Deck With a Plan
Cohesive strategy with synergistic card selection. At least one reliable path to close games.
High confidence(460 pts)
Estimated win turn
T6best
T7typical
T9+contested
Vector breakdown
Efficient Curve (60% CMC 0-2)+8ⓘ
Fast mana5
Mana rocks3
Mana dorks1
Other acceleration3
Treasure generators3
Commander Draw Engine (Jhoira, Weatherlight Captain provides card draw)+18ⓘ
Tutors1
Draw engines9
Cantrips & burst draw10
Recursion5
Value engines4
Counterspells7
Spot removal6
Stax & hate2
Mana Acceleration (12 sources)+2ⓘ
Fetchlands3
Dual & shock lands3
Premium utility lands3
Utility lands10
Taplands1
1 Combo(s) Detected (Consistency: 55%)+19ⓘ
Combat Damage Synergy: aristocrats engine+8ⓘ
Combo pieces3
Synergy pieces6
Combat threats2
Drain effects1
Token generators5
Other1
Bracket
4
Bracket 4Optimized
High power, built to win. Unlimited Game Changers, efficient combos expected.
Breakdown
Learn more →✓
Power level 6.5 → Bracket 4
Consistency93Threats84Mana base81
Right at the Bracket 4 threshold
2.0 below Bracket 5 threshold (8.5)
Game Changers are present, but your power level already places this deck in Bracket 4.
✓
Game changers 2
✕Mass land denial — none
✕2-card combo — none
✕Extra turns — none
Themes8 total
Artifacts Matter14 cards
14 artifact synergy cards. Deck is built to leverage artifacts beyond just utility.
Token Strategy13 cards
13 token producers. Go-wide strategies can overwhelm opponents with numbers.
Storm12 cards
12 storm synergies. Chain spells for exponential value.