Commander
7.5±0.3
Playing with Power
Every card earns its slot. Efficient ramp, consistent draw, and a polished mana base.
High confidence(632 pts)
Estimated win turn
T4best
T5typical
T6+contested
Vector breakdown
Efficient Curve (55% CMC 0-2)+8ⓘ
Fast mana3
Mana rocks2
Mana dorks1
Treasure generators3
Low Land Count (27/33)+-15ⓘ
Tutors5
Draw engines5
Cantrips & burst draw2
Value engines2
Counterspells3
Spot removal8
Graveyard hate1
Stax & hate17
Two-Color Powerhouse Lands (5)+18ⓘ
Low Land Count (27/33)+-15ⓘ
Fetchlands5
Dual & shock lands6
Premium utility lands4
Utility lands7
6 Combo(s) Detected (Consistency: 92%)+48ⓘ
Combat Damage Synergy: 3 extra combats, 3 haste enablers, aristocrats engine, 3 damage multipliers+25ⓘ
Commander Synergy (2 groups)+18ⓘ
Combo Commander: Winota, Joiner of Forces+15ⓘ
Combo pieces7
Synergy pieces1
Combat threats2
Token generators6
Bracket
4
Bracket 4Optimized
High power, built to win. Unlimited Game Changers, efficient combos expected.
Breakdown
Learn more →✓
Power level 7.5 → Bracket 4
Interaction99Threats97Mana base90
1.0 above Bracket 3 ceiling (6.5)
1.0 below Bracket 5 threshold (8.5)
Game Changers are present, but your power level already places this deck in Bracket 4.
✓
Game changers 3
✕Mass land denial — none
✕2-card combo — none
✕Extra turns — none
Themes10 total
Human Tribal28 cards
28 human creatures detected. Tribal synergies can create powerful board states.
Go-Wide / Weenies25 cards
25 low-cost creatures. Swarm the board and pump for lethal attacks.
Stax20 cards
20 stax pieces. Tax and restrict opponents' resources while breaking parity.