Commander
2.7±0.5
First Draft
Basic theme present but card selection and mana base need significant work.
Primary win line:Go-wide combat finish
Medium confidence(151 pts)
Estimated win turn
T10best
T11typical
T12+contested
Vector breakdown
Heavy Curve (48% CMC 5+)+-10ⓘ
Mana dorks1
Other acceleration2
Treasure generators1
Commander Draw Engine (Dr. Eggman provides card draw)+15ⓘ
Draw engines4
Cantrips & burst draw4
Recursion1
Value engines2
Counterspells1
Spot removal3
Board wipes1
Stax & hate1
Protection2
Combat Damage Synergy: 1 evasion enabler, aristocrats engine, 1 damage multiplier+15ⓘ
Combo pieces1
Synergy pieces6
Win conditions1
Combat threats5
Token generators2
Reanimation1
Bracket
3
Bracket 3Upgraded
Strong synergy and high card quality. Up to 3 Game Changers, late-game combos OK.
Breakdown
Learn more →✓
Power level 2.7 (Bracket 1)+Game Changers→ Bracket 3
Threats67Consistency51Mana base42
✓
Game changers 1
✕Mass land denial — none
✕2-card combo — none
✕Extra turns — none
Themes9 total
Stompy / Big Mana18 cards
18 high-impact creatures. Ramp into massive threats that dominate the board.
Artifacts Matter14 cards
14 artifact synergy cards. Deck is built to leverage artifacts beyond just utility.
Legends Matter11 cards
11 legendary synergies. Your legends grow stronger together.
Combos0 total
No combos detected
This deck wins through combat, value engines, or synergies rather than infinite combos. Checked against Commander Spellbook's database of 80,000+ documented combo variants.