Commander
3.9±0.3
Precon
Clear strategy at precon-level card quality. Taplands and basic ramp slow development.
Primary win line:Go-wide combat finish
High confidence(257 pts)
Estimated win turn
T5best
T6typical
T8+contested
Vector breakdown
Fast mana8
Mana rocks1
Mana dorks1
Land ramp1
Other acceleration3
Treasure generators5
Commander Draw Engine (Clive, Ifrit's Dominant provides card draw)+10ⓘ
Tutors1
Draw engines5
Cantrips & burst draw5
Wheels1
Recursion1
Spot removal5
Artifact/enchantment removal1
Board wipes2
Stax & hate3
Mono-Color Powerhouse Lands (2)+9ⓘ
Mana Acceleration (16 sources)+6ⓘ
Mono-Color Mana Base (no fixing needed)+2ⓘ
Dual & shock lands1
Utility lands7
Taplands5
Basic lands1
Mountain+25
Combat Damage Synergy: token package, 6 haste enablers, aristocrats engine, 1 damage multiplier+25ⓘ
Synergy pieces8
Win conditions5
Combat threats1
Drain effects1
Token generators2
Other1
Bracket
3
Bracket 3Upgraded
Strong synergy and high card quality. Up to 3 Game Changers, late-game combos OK.
Breakdown
Learn more →✓
Power level 3.9 (Bracket 2)+Game Changers→ Bracket 3
Threats82Mana base70Speed69
✓
Game changers 1
✕Mass land denial — none
✕2-card combo — none
✕Extra turns — none
Themes10 total
Token Strategy14 cards
14 token producers. Go-wide strategies can overwhelm opponents with numbers.
Burn14 cards
14 damage dealers. Burn opponents down with direct damage.
Aggro11 cards
11 aggressive cards. Fast creatures and combat tricks aim to close out games quickly.
Combos0 total
No combos detected
This deck wins through combat, value engines, or synergies rather than infinite combos. Checked against Commander Spellbook's database of 80,000+ documented combo variants.