Commander
5.6±0.2
Focused casual
Reliable game plan with intentional card choices; still moderate speed and interaction.
Primary win line:Deterministic combo lines—,
High confidence(368 pts)
Estimated win turn
T6best
T7typical
T8+contested
Vector breakdown
Fast mana6
+7
+7
Mana rocks7
Other acceleration4
Treasure generators6
Other1
Commander Draw Engine (Green Goblin, Revenant provides card draw)+10ⓘ
Tutors2
Draw engines3
Cantrips & burst draw8
Recursion5
+3
Value engines5
Spot removal5
Board wipes5
Stax & hate1
Protection4
Two-Color Powerhouse Lands (4)+16ⓘ
Mana Acceleration (17 sources)+7ⓘ
Fetchlands1
+7
Premium utility lands1
+5
Utility lands8
+2
+2
+2
+2
+2
+2
+2
+2
Taplands1
+2
Basic lands2
+13
+13
2 Combo Families (2 lines, Consistency: 66%)+24ⓘ
Combat Damage Synergy: 1 extra combat, 2 haste enablers, aristocrats engine+18ⓘ
Combo pieces3
Synergy pieces15
Combat threats1
Drain effects1
Token generators1
Reanimation1
Bracket
4
Bracket 4Optimized
High power, built to win. Unlimited Game Changers, efficient combos expected.
Breakdown
Learn more →✓
Power level 5.6 (Bracket 3)+2-card combo→ Bracket 4
Threats89Speed87Consistency84
✓
Game changers 2
✓2-card combo
✕Mass land denial — none
✕Extra turns — none
Themes5 total
Graveyard (Commander)14 cards
This deck uses the graveyard as a primary resource.
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Token Strategy10 cards
10 token producers. Go-wide strategies can overwhelm opponents with numbers.
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Discard10 cards
10 discard synergies. Empty opponents' hands while gaining value.
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