Commander
7.6±0.3
Playing with Power
Every card earns its slot. Efficient ramp, consistent draw, and a polished mana base.
High confidence(510 pts)
Estimated win turn
T3best
T4typical
T5+contested
Vector breakdown
Fast mana1
Mana dorks21
Land ramp8
Other acceleration1
Treasure generators1
Tutors10
Draw engines6
Cantrips & burst draw8
Recursion2
Value engines3
Spot removal6
Artifact/enchantment removal1
Graveyard hate1
Board wipes3
Protection2
Mana Acceleration (31 sources)+15ⓘ
Fetchlands1
Dual & shock lands6
Premium utility lands1
Utility lands9
Taplands5
6 Combo(s) Detected (Consistency: 100%)+50ⓘ
Combat Damage Synergy: token swarm strategy, 4 tribal lords, 2 haste enablers, 1 evasion enabler+25ⓘ
Combo pieces5
Synergy pieces3
Win conditions6
Combat threats2
Sacrifice outlets1
Drain effects1
Token generators13
Bracket
4
Bracket 4Optimized
High power, built to win. Unlimited Game Changers, efficient combos expected.
Breakdown
Learn more →✓
Power level 7.6 → Bracket 4
Threats98Speed93Mana base87
1.1 above Bracket 3 ceiling (6.5)
0.9 below Bracket 5 threshold (8.5)
✕Game changers — none
✕Mass land denial — none
✕2-card combo — none
✕Extra turns — none
Themes10 total
Go-Wide / Weenies28 cards
28 low-cost creatures. Swarm the board and pump for lethal attacks.
Elf Tribal24 cards
24 elf creatures detected. Tribal synergies can create powerful board states.
Token Strategy22 cards
22 token producers. Go-wide strategies can overwhelm opponents with numbers.