Commander
9.8±0.2
Fringe cEDH
Near-cEDH construction and pacing; viable at cEDH-adjacent tables but not top-tier meta.
Primary win line:Alternative game-win effects—,
High confidence(695 pts)
Estimated win turn
T3best
T4typical
T5+contested
Vector breakdown
Efficient Curve (57% CMC 0-2)+8ⓘ
Commander Synergy (1 groups)+4ⓘ
Fast mana8
+10
+9
+7
Mana rocks3
Mana dorks1
Land ramp1
Other acceleration1
Commander Draw Engine (Hakbal of the Surging Soul provides card draw)+15ⓘ
Commander Synergy (2 groups)+11ⓘ
Tutors5
Draw engines10
Cantrips & burst draw4
Value engines4
Control Strategy Bonus (35.3 interaction cards)+30ⓘ
Counterspells16
Spot removal4
+5
+4
Board wipes1
Stax & hate2
Protection3
Two-Color Powerhouse Lands (7)+20ⓘ
Mana Acceleration (14 sources)+4ⓘ
Fetchlands6
+8
+8
+8
+8
+8
+8
Dual & shock lands5
+9
+6
+5
+4
+4
Premium utility lands3
+6
+5
+5
Utility lands3
+3
+2
+2
Basic lands2
+5
+7
3 Combo Families (3 lines, Consistency: 100%)+35ⓘ
Combat Damage Synergy: token swarm strategy, 5 tribal lords, 1 haste enabler, 3 evasion enablers, aristocrats engine+25ⓘ
Commander Synergy (2 groups)+8ⓘ
Combo pieces6
Synergy pieces3
Win conditions3
Combat threats4
Token generators2
Other1
Bracket
5
Bracket 5cEDH
Competitive mindset. Built with cEDH meta assumptions, every card slot contested.
Breakdown
Learn more →✓
Power level 9.8 → Bracket 5
Interaction95Threats95Consistency93
0.8 above Bracket 4 ceiling (9)
Game Changers are present, but your power level already places this deck in Bracket 5.
✓
Game changers 12
✕Mass land denial — none
✕2-card combo — none
✕Extra turns — none
Themes6 total
Merfolk Tribal28 cards
28 merfolk creatures detected. Tribal synergies can create powerful board states.
,,,,
Go-Wide / Weenies16 cards
16 low-cost creatures. Swarm the board and pump for lethal attacks.
,,,,
Counter Control13 cards
13 counterspells. Control the stack and protect your win conditions.
,,,,