Hakbal of the Surging Soul

Commander
UG
9.8±0.2
Fringe cEDH
Near-cEDH construction and pacing; viable at cEDH-adjacent tables but not top-tier meta.
Primary win line:Alternative game-win effects,
High confidence(695 pts)
Estimated win turn
T3best
T4typical
T5+contested
Vector breakdown
Efficient Curve (57% CMC 0-2)+8
Commander Synergy (1 groups)+4
Fast mana8
0+8
0+8
0+8
1+10
1+8
+10
+9
+7
Mana rocks3
2+6
2+5
2+4
Mana dorks1
G+6
Land ramp1
GU+1
Other acceleration1
1U+6
Commander Draw Engine (Hakbal of the Surging Soul provides card draw)+15
Commander Synergy (2 groups)+11
Tutors5
XG+8
G+8
XGG+7
XGG+1
1UU+1
Draw engines10
U+9
1G+8
GU+6
2U+10
1UU+2
1G/UG/U+1
1GU+1
4+8
2UU+5
3GU+5
Cantrips & burst draw4
U+5
1UU+2
2G+2
2GU+1
Value engines4
G+2
GU+1
2G+4
4+3
Control Strategy Bonus (35.3 interaction cards)+30
Counterspells16
0+9
U+8
U/P+8
U+8
U+7
UU+10
UU+8
UU+6
1U+1
2U+10
1UU+9
1UU+7
+4 more
Spot removal4
1U+5
2UU+1
+5
+4
Board wipes1
1U+8
Stax & hate2
1UU+5
1UU+1
Protection3
1GU+2
1UU+2
4+3
Two-Color Powerhouse Lands (7)+20
Mana Acceleration (14 sources)+4
Fetchlands6
+8
+8
+8
+8
+8
+8
Dual & shock lands5
+9
+6
+5
+4
+4
Premium utility lands3
+6
+5
+5
Utility lands3
+3
+2
+2
Basic lands2
+5
+7
3 Combo Families (3 lines, Consistency: 100%)+35
Combat Damage Synergy: token swarm strategy, 5 tribal lords, 1 haste enabler, 3 evasion enablers, aristocrats engine+25
Commander Synergy (2 groups)+8
Combo pieces6
UU+10
1U+8
GU+4
2U+12
1UU+7
1GU+1
Synergy pieces3
1G+2
1U+1
2U+5
Win conditions3
XGG+4
GU+2
3U+1
Combat threats4
UU+5
UU+2
1UU+5
1UU+2
Token generators2
2U+4
1UU+2
Other1
4+5

Bracket

5
Bracket 5cEDH
Competitive mindset. Built with cEDH meta assumptions, every card slot contested.
Power level 9.8 → Bracket 5
Interaction95Threats95Consistency93

0.8 above Bracket 4 ceiling (9)

Game Changers are present, but your power level already places this deck in Bracket 5.

Game changers 12
Mass land denial — none
2-card combo — none
Extra turns — none

Themes6 total

Merfolk Tribal28 cards

28 merfolk creatures detected. Tribal synergies can create powerful board states.

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Go-Wide / Weenies16 cards

16 low-cost creatures. Swarm the board and pump for lethal attacks.

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Counter Control13 cards

13 counterspells. Control the stack and protect your win conditions.

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Combos3 total

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