Commander
5.9±0.3
Casual
Intentional card choices with a clear game plan. Functional mana but room to optimize.
High confidence(397 pts)
Estimated win turn
T8best
T9typical
T11+contested
Vector breakdown
Heavy Curve (30% CMC 5+)+-10ⓘ
Fast mana1
Mana rocks4
Other acceleration2
Tutors2
Draw engines8
Cantrips & burst draw6
Recursion1
Value engines7
Counterspells5
Spot removal10
Board wipes1
Stax & hate2
Protection3
Two-Color Mana Base (no fixing needed)+22ⓘ
Two-Color Powerhouse Lands (1)+1ⓘ
Fetchlands1
Dual & shock lands2
Premium utility lands1
Utility lands1
3 Combo(s) Detected (Consistency: 70%)+29ⓘ
Combat Damage Synergy: token package, 1 haste enabler, 1 evasion enabler+9ⓘ
Combo pieces5
Synergy pieces2
Win conditions1
Combat threats7
Drain effects1
Token generators3
Reanimation1
Bracket
3
Bracket 3Upgraded
Strong synergy and high card quality. Up to 3 Game Changers, late-game combos OK.
Breakdown
Learn more →✓
Power level 5.9 → Bracket 3
Threats89Consistency85Interaction82
1.4 above Bracket 2 ceiling (4.5)
0.6 below Bracket 4 threshold (6.5)
✕Game changers — none
✕Mass land denial — none
✕2-card combo — none
✕Extra turns — none
Themes10 total
Aggro16 cards
16 aggressive cards. Fast creatures and combat tricks aim to close out games quickly.
Stompy / Big Mana16 cards
16 high-impact creatures. Ramp into massive threats that dominate the board.
Go-Wide / Weenies14 cards
14 low-cost creatures. Swarm the board and pump for lethal attacks.