Commander
4.7±0.3
Upgraded Precon
Core strategy improved with targeted swaps. Mana base and card draw still have clear gaps.
Primary win line:Go-wide combat finish
High confidence(323 pts)
Estimated win turn
T9best
T10typical
T12+contested
Vector breakdown
Heavy Curve (34% CMC 5+)+-10ⓘ
Fast mana1
Mana rocks6
Other acceleration1
Commander Draw Engine (Elminster provides card draw)+10ⓘ
Tutors2
Draw engines2
Cantrips & burst draw20
Recursion2
Value engines2
Counterspells9
Spot removal7
Board wipes1
Stax & hate4
Protection2
Two-Color Powerhouse Lands (3)+6ⓘ
Dual & shock lands5
Premium utility lands1
Utility lands11
Taplands5
Combat Damage Synergy: token swarm strategy, 1 token doubler, 3 evasion enablers+25ⓘ
Synergy pieces4
Win conditions4
Combat threats6
Other2
Bracket
3
Bracket 3Upgraded
Strong synergy and high card quality. Up to 3 Game Changers, late-game combos OK.
Breakdown
Learn more →✓
Power level 4.7 → Bracket 3
Consistency90Interaction88Mana base80
0.2 above Bracket 2 ceiling (4.5)
1.8 below Bracket 4 threshold (6.5)
Game Changers are present, but your power level already places this deck in Bracket 3.
✓
Game changers 1
✕Mass land denial — none
✕2-card combo — none
✕Extra turns — none
Themes4 total
Token Strategy8 cards
8 token producers. Go-wide strategies can overwhelm opponents with numbers.
Counter Control8 cards
8 counterspells. Control the stack and protect your win conditions.
Blink/Flicker6 cards
6 blink/flicker effects. Reuse enter-the-battlefield triggers repeatedly.
Combos0 total
No combos detected
This deck wins through combat, value engines, or synergies rather than infinite combos. Checked against Commander Spellbook's database of 80,000+ documented combo variants.