2.8±0.85
Early build
Core idea exists, but ratios, ramp, draw, and interaction still need major refinement.
Medium confidence163 pts
Estimated win turn
T9best
T10typical
T12+contested
Vector breakdown
Efficient Curve+8ⓘ
Mana rocks2
Commander Draw Engine+18ⓘ
Low Land Count−28ⓘ
Cantrips & burst draw5
Scry & Surveil1
Value engines5
Other1
Counterspells5
Artifact/enchantment removal2
Spot removal10
Board wipes1
Stax & hate2
Protection2
Low Land Count−28ⓘ
Dual & shock lands6
+4
+4
+4
+4
+4
+4
Premium utility lands3
+5
+5
+4
Taplands2
+2
+2
Basic lands3
+4
+4
+4
Tempo Control+14.8ⓘ
Synergy pieces3
Drain effects1
Other1
Bracket
1
Bracket 1Exhibition
Theme-focused decks prioritizing creativity over power. No Game Changers, no 2-card combos.
Power level 2.8 → Bracket 1
1.8 above Bracket 0 ceiling (1)
0.2 below Bracket 2 threshold (3)
Markers
Learn more →✕Game changers — none
✕Mass land denial — none
✕2-card combo — none
✕Extra turns — none
Themes3 total
Token Strategy7 cards
7 token producers. Go-wide strategies can overwhelm opponents with numbers.
,,,,
Burn7 cards
7 damage dealers. Burn opponents down with direct damage.
,,,,
Counter Control6 cards
6 counterspells. Control the stack and protect key win conditions.
,,,,
Combos0 total
No combos detected
This deck wins through combat, value engines, or synergies rather than infinite combos. Checked against Commander Spellbook's database of 80,000+ documented combo variants.
History3 snapshots
Grade
Power2.8→2.8—
BracketB1→B1
Vectors
Velocity
16→22
+6
Consistency
22→22
—
Interaction
87→87
—
Efficiency
27→26
-1
Lethality
28→28
—
Card Changes
Added (1)
Grade
Power2.2→2.8+0.6
BracketB1→B1
Vectors
Velocity
16→16
—
Consistency
5→22
+17
Interaction
87→87
—
Efficiency
0→27
+27
Lethality
28→28
—
Card Changes
Added (6)
+4
+4
+4
+4
+4
+4
Grade
Power2.1→2.2+0.1
BracketB1→B1
Vectors
Velocity
10→16
+6
Consistency
0→5
+5
Interaction
90→87
-3
Efficiency
0→0
—
Lethality
30→28
-2
Card Changes
Added (7)
+5
+4
+2
+2
+5
Removed (2)