Commander
6.2±0.2
Tuned casual
Well-tuned synergy shell with consistent lines and solid fundamentals.
High confidence395 pts
Estimated win turn
T5best
T6typical
T7+contested
Vector breakdown
Commander Synergy (1 group)+1ⓘ
Fast mana8
Mana rocks6
Other acceleration1
Treasure generators4
Other acceleration1
Commander Synergy (1 group)+1ⓘ
Tutors1
Draw engines6
Cantrips & burst draw9
Value engines16
Counterspells1
Artifact/enchantment removal3
Spot removal5
Board wipes3
Protection2
Mana Acceleration (15 sources)+3ⓘ
Fetchlands4
+8
+5
+5
+5
Dual & shock lands6
+4
+4
+4
+4
+4
+4
Premium utility lands3
+6
+5
+4
Utility lands8
+2
+2
+2
+2
+2
+2
+2
+2
Taplands6
+3
+3
+3
+2
+2
+2
Basic lands3
+4
+2
+2
9 Combo Families (16 lines, Consistency: 55%)+50ⓘ
Combat Damage Synergy+25ⓘ
Commander Synergy (1 group)+1ⓘ
Combo pieces11
Synergy pieces2
Combat threats6
Sacrifice outlets1
Token generators2
Bracket
3
Bracket 3Upgraded
Strong synergy and high card quality. Up to 3 Game Changers, late-game combos OK.
Power level 6.2+2-card combo 3→ Bracket 3
1.2 above Bracket 2 ceiling (5)
0.8 below Bracket 4 threshold (7)
Markers
Learn more →✓
2-card combo 3
Minimum Bracket 3
✕Game changers — none
✕Mass land denial — none
✕Extra turns — none
Themes6 total
Impulse Draw21 cards
21 impulse draw effects. Exile and play cards from the top of the library.
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Legends Matter19 cards
19 legendary synergies. Legends in the deck grow stronger together.
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Human Tribal14 cards
14 human creatures detected. Tribal synergies can create powerful board states.
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History
No history yet
Each time the deck is re-analyzed or synced from Moxfield or Archidekt, ScryCheck saves a snapshot. Changes to power level, vectors, and card swaps will appear here.