Commander
8.1±0.3
High Power
Tight curve and refined gameplan. Threats deploy quickly and the deck can protect its strategy.
High confidence(587 pts)
Estimated win turn
T5best
T6typical
T8+contested
Vector breakdown
Efficient Curve (60% CMC 0-2)+8ⓘ
Commander Synergy (1 groups)+5ⓘ
Fast mana2
Mana rocks1
Mana dorks3
Land ramp7
Other acceleration4
Treasure generators1
Commander Synergy (1 groups)+12ⓘ
Tutors4
Draw engines8
Cantrips & burst draw3
Recursion8
Value engines5
Counterspells4
Spot removal7
Graveyard hate2
Land destruction1
Board wipes4
Stax & hate2
Protection3
Mana Acceleration (17 sources)+7ⓘ
Fetchlands4
Dual & shock lands10
Premium utility lands3
Utility lands9
Taplands3
1 Combo(s) Detected (Consistency: 100%)+25ⓘ
Combat Damage Synergy: aristocrats engine+8ⓘ
Combo pieces4
Synergy pieces7
Win conditions1
Sacrifice outlets2
Token generators1
Other1
Bracket
4
Bracket 4Optimized
High power, built to win. Unlimited Game Changers, efficient combos expected.
Breakdown
Learn more →✓
Power level 8.1 → Bracket 4
Mana base95Consistency90Interaction90
1.6 above Bracket 3 ceiling (6.5)
0.4 below Bracket 5 threshold (8.5)
Game Changers are present, but your power level already places this deck in Bracket 4.
✓
Game changers 2
✕Mass land denial — none
✕2-card combo — none
✕Extra turns — none
Themes10 total
Aristocrats17 cards
17 sacrifice/death synergies. Drains opponents while generating value from deaths.
Mill17 cards
17 mill effects. Empty opponent libraries or fuel your graveyard.
Go-Wide / Weenies13 cards
13 low-cost creatures. Swarm the board and pump for lethal attacks.