Commander
6.7±0.3
Deck With a Plan
Cohesive strategy with synergistic card selection. At least one reliable path to close games.
High confidence(470 pts)
Estimated win turn
T7best
T8typical
T10+contested
Vector breakdown
Fast mana1
Mana rocks6
Land ramp1
Treasure generators1
Tutors1
Draw engines8
Cantrips & burst draw4
Recursion1
Value engines1
Control Strategy Bonus (17.8 interaction cards)+30ⓘ
Counterspells2
Spot removal2
Graveyard hate1
Board wipes12
Stax & hate10
Protection2
Fetchlands3
Dual & shock lands8
Premium utility lands3
Utility lands4
Taplands1
3 Combo(s) Detected (Consistency: 55%)+27ⓘ
Combat Damage Synergy: 1 haste enabler, 1 damage multiplier+6ⓘ
Combo pieces4
Synergy pieces1
Win conditions3
Combat threats1
Sacrifice outlets1
Drain effects1
Token generators4
Damage multipliers1
Bracket
4
Bracket 4Optimized
High power, built to win. Unlimited Game Changers, efficient combos expected.
Breakdown
Learn more →✓
Power level 6.7 → Bracket 4
Interaction94Mana base86Threats86
0.2 above Bracket 3 ceiling (6.5)
1.8 below Bracket 5 threshold (8.5)
Game Changers are present, but your power level already places this deck in Bracket 4.
✓
Game changers 1
✕Mass land denial — none
✕2-card combo — none
✕Extra turns — none
Themes10 total
Theft9 cards
9 steal effects. Turn opponents' threats against them.
Hatebears8 cards
8 hatebear creatures. Small creatures that restrict opponents.
Lifegain7 cards
7 lifegain synergies. Gain life to trigger payoffs and outlast opponents.