Commander
2.5±0.5
Early build
Core idea exists, but ratios, ramp, draw, and interaction still need major refinement.
Medium confidence135 pts
Estimated win turn
T8best
T9typical
T11+contested
Vector breakdown
Fast mana1
1+10
Mana rocks4
0+8
1+2
G+1
2+6
Mana dorks3
1G+1
2G+4
3U+1
Land ramp5
G+5
G+2
1G+1
2G+3
2G+1
Other acceleration3
2UXUU+3
4GG+6
4GG+2
Minor treasure1
2+2
Tutors1
2G+2
Draw engines3
2G+2
3U+5
2UXUU+3
Cantrips & burst draw9
G+2
G+1
G+1
1U+2
1G+1
2U+1
3U+1
4G+1
6U+1
Recursion1
3U+1
Value engines4
1G+1
3+2
3G+5
4UU+4
Synergy support1
1U+1
Counterspells7
U+0.4
1U+3.6
1U+3.6
1U+0.9
1U+0.1
1UU+0.9
2U+0.6
Spot removal5
XU+0.4
2U+0.4
1UU+0.1
3U+0.1
3U+0.1
Stax & hate5
U+0.1
1UU+0.4
2U+0.1
3U+0.1
3UU+10
Protection4
U+0.3
U+0.2
1U+2.5
1G+0.4
Soft interaction1
1G+0.4
Mana Acceleration (16 sources)+4
Two-Color Mana Base (no fixing needed)+3
Fetchlands1
+5
Premium utility lands1
+5
Taplands6
+2
+2
+2
+2
+2
+2
Basic lands2
+14
+14
Combat Damage Synergy: token package, 1 haste enabler, 1 evasion enabler+8
Synergy pieces5
U+1
1G+1
3G+5
3GU+2
4GG+2
Win conditions1
4G+2
Combat threats7
G+1
1G+1
1U+1
2U+2
2U+1
3G+1
3G+1
Token generators3
G+2
3GG+2
4UU+4
Enablers1
1G+1

Bracket

1
Bracket 1Exhibition
Theme-focused decks prioritizing creativity over power. No Game Changers, no 2-card combos.
Power level 2.5 → Bracket 1
Speed58Mana base57Consistency39

1.5 above Bracket 0 ceiling (1)

0.5 below Bracket 2 threshold (3)

Game changers — none
Mass land denial — none
2-card combo — none
Extra turns — none

Themes3 total

Tap / Untap13 cards

13 tap/untap synergies. Generate extra value from activated abilities.

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Counter Control10 cards

10 counterspells. Control the stack and protect key win conditions.

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+1/+1 Counters9 cards

9 counter synergies. Grow creatures over time for massive threats.

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Combos0 total

No combos detected

This deck wins through combat, value engines, or synergies rather than infinite combos. Checked against Commander Spellbook's database of 80,000+ documented combo variants.

History

No history yet

Each time the deck is re-analyzed or synced from Moxfield or Archidekt, ScryCheck saves a snapshot. Changes to power level, vectors, and card swaps will appear here.