Commander
3.7±0.3
Precon level
Comparable to stock precons: clear plan, but slower mana and lower card efficiency.
High confidence(238 pts)
Estimated win turn
T6best
T7typical
T9+contested
Vector breakdown
Fast mana1
Mana rocks7
Other acceleration1
Draw engines9
Cantrips & burst draw11
Value engines2
Other1
Counterspells3
Spot removal9
Board wipes2
Stax & hate7
Protection1
Two-Color Powerhouse Lands (1)+1ⓘ
Fetchlands2
Dual & shock lands2
Premium utility lands2
Utility lands5
Taplands10
1 extra turn effect+5ⓘ
Combat Damage Synergy: 1 evasion enabler+3ⓘ
Synergy pieces3
Combat threats5
Drain effects2
Token generators6
Reanimation1
Other1
Bracket
3
Bracket 3Upgraded
Strong synergy and high card quality. Up to 3 Game Changers, late-game combos OK.
Breakdown
Learn more →✓
Power level 3.7 (Bracket 2)+Game Changers→ Bracket 3
Consistency85Mana base77Interaction58
✓
Game changers 1
✓
Extra turns (1)
✕Mass land denial — none
✕2-card combo — none
Themes6 total
Faerie Tribal17 cards
17 faerie creatures detected. Tribal synergies can create powerful board states.
Bounce8 cards
8 bounce effects. Return permanents to hand for tempo advantage.
Token Strategy7 cards
7 token producers. Go-wide strategies can overwhelm opponents with numbers.
Combos0 total
No combos detected
This deck wins through combat, value engines, or synergies rather than infinite combos. Checked against Commander Spellbook's database of 80,000+ documented combo variants.