Commander
2.4±0.8
First Draft
Basic theme present but card selection and mana base need significant work.
Low confidence(126 pts)
Estimated win turn
T10best
T11typical
T12+contested
Vector breakdown
Heavy Curve (27% CMC 5+)+-10ⓘ
Mana rocks2
Other acceleration2
Tutors2
Cantrips & burst draw1
Counterspells3
Spot removal3
Stax & hate3
Synergy pieces5
Win conditions1
Token generators2
Bracket
1
Bracket 1Exhibition
Theme-focused decks prioritizing creativity over power. No Game Changers, no 2-card combos.
Breakdown
Learn more →✓
Power level 2.4 → Bracket 1
Mana base70Interaction37Threats29
1.4 above Bracket 0 ceiling (1)
0.6 below Bracket 2 threshold (3)
✕Game changers — none
✕Mass land denial — none
✕2-card combo — none
✕Extra turns — none
Themes10 total
Stompy / Big Mana15 cards
15 high-impact creatures. Ramp into massive threats that dominate the board.
Hatebears12 cards
12 hatebear creatures. Small creatures that restrict opponents.
Merfolk Tribal9 cards
9 merfolk creatures detected. Tribal synergies can create powerful board states.
Combos0 total
No combos detected
This deck wins through combat, value engines, or synergies rather than infinite combos. Checked against Commander Spellbook's database of 80,000+ documented combo variants.