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Commander
2.4±0.8
First Draft
Basic theme present but card selection and mana base need significant work.
Low confidence126 pts
Estimated win turn
T10best
T11typical
T12+contested
Vector breakdown
Heavy Curve−10ⓘ
Mana rocks2
Other acceleration2
Tutors2
Cantrips & burst draw1
Counterspells3
Spot removal3
Stax & hate3
Mono-Color Mana Base (no fixing needed)+29ⓘ
Utility lands4
Basic lands1
Synergy pieces5
Win conditions1
Token generators2
Bracket
1
Bracket 1Exhibition
Theme-focused decks prioritizing creativity over power. No Game Changers, no 2-card combos.
Power level 2.4 → Bracket 1
1.4 above Bracket 0 ceiling (1)
0.6 below Bracket 2 threshold (3)
Markers
Learn more →✕Game changers — none
✕Mass land denial — none
✕2-card combo — none
✕Extra turns — none
Themes10 total
No dominant themes detected. This deck may include draw, ramp, removal, and other value elements, but no single strategy is prominent enough to define it.
Stompy / Big Mana15 cards
15 high-impact creatures. Ramp into massive threats that dominate the board.
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Hatebears12 cards
12 hatebear creatures. Small creatures that restrict opponents.
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Merfolk Tribal9 cards
9 merfolk creatures detected. Tribal synergies can create powerful board states.
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Combos0 total
No combos detected
This deck wins through combat, value engines, or synergies rather than infinite combos. Checked against Commander Spellbook's database of 80,000+ documented combo variants.