Oceanman

Commander
2.4±0.8
First Draft
Basic theme present but card selection and mana base need significant work.
Low confidence(126 pts)
Estimated win turn
T10best
T11typical
T12+contested
Vector breakdown
Heavy Curve (27% CMC 5+)+-10
Cantrips & burst draw1
Mono-Color Mana Base (no fixing needed)+29
Basic lands1

Bracket

1
Bracket 1Exhibition
Theme-focused decks prioritizing creativity over power. No Game Changers, no 2-card combos.
Power level 2.4 → Bracket 1
Mana base70Interaction37Threats29

1.4 above Bracket 0 ceiling (1)

0.6 below Bracket 2 threshold (3)

Game changers — none
Mass land denial — none
2-card combo — none
Extra turns — none

Themes10 total

Stompy / Big Mana15 cards

15 high-impact creatures. Ramp into massive threats that dominate the board.

Hatebears12 cards

12 hatebear creatures. Small creatures that restrict opponents.

Merfolk Tribal9 cards

9 merfolk creatures detected. Tribal synergies can create powerful board states.

Combos0 total

No combos detected

This deck wins through combat, value engines, or synergies rather than infinite combos. Checked against Commander Spellbook's database of 80,000+ documented combo variants.