Commander
3.8±0.5
Precon
Clear strategy at precon-level card quality. Taplands and basic ramp slow development.
Medium confidence(217 pts)
Estimated win turn
T5best
T6typical
T7+contested
Vector breakdown
Fast mana2
Mana rocks6
Other acceleration2
Draw engines4
Cantrips & burst draw4
Recursion1
Value engines2
Spot removal5
Two-Color Mana Base (no fixing needed)+13ⓘ
Mana Acceleration (13 sources)+3ⓘ
Fetchlands2
Dual & shock lands1
Premium utility lands1
Utility lands5
Taplands1
Combat Damage Synergy: token swarm strategy, 1 haste enabler, aristocrats engine, 2 damage multipliers+25ⓘ
1 Combo(s) Detected (Consistency: 36%)+17ⓘ
Combo pieces1
Synergy pieces2
Win conditions5
Combat threats4
Drain effects4
Token generators1
Reanimation1
Bracket
3
Bracket 3Upgraded
Strong synergy and high card quality. Up to 3 Game Changers, late-game combos OK.
Breakdown
Learn more →✓
Power level 3.8 (Bracket 2)+2-card combo→ Bracket 3
Threats88Mana base75Speed40
✓2-card combo
✕Game changers — none
✕Mass land denial — none
✕Extra turns — none
Themes10 total
Go-Wide / Weenies18 cards
18 low-cost creatures. Swarm the board and pump for lethal attacks.
Burn10 cards
10 damage dealers. Burn opponents down with direct damage.
Aggro10 cards
10 aggressive cards. Fast creatures and combat tricks aim to close out games quickly.