Commander
No commander provided5.5±0.3
Casual
Intentional card choices with a clear game plan. Functional mana but room to optimize.
High confidence(385 pts)
Estimated win turn
T4best
T5typical
T6+contested
Vector breakdown
Efficient Curve (52% CMC 0-2)+8ⓘ
Fast mana7
Mana rocks3
Mana dorks5
Land ramp5
Other acceleration5
Treasure generators1
Tutors1
Draw engines7
Cantrips & burst draw5
Wheels1
Counterspells5
Spot removal2
Mana Acceleration (26 sources)+15ⓘ
Fetchlands7
Dual & shock lands4
Premium utility lands2
Utility lands8
Taplands1
Combat Damage Synergy: token swarm strategy, 4 token doublers, 1 evasion enabler, aristocrats engine+25ⓘ
Combo pieces3
Synergy pieces3
Win conditions4
Combat threats5
Sacrifice outlets1
Bracket
4
Bracket 4Optimized
High power, built to win. Unlimited Game Changers, efficient combos expected.
Breakdown
Learn more →✓
Power level 5.5 (Bracket 3)+Game Changers→ Bracket 4
Speed93Mana base93Threats81
✓
Game changers 4
✕Mass land denial — none
✕2-card combo — none
✕Extra turns — none
Themes8 total
+1/+1 Counters19 cards
19 counter synergies. Grow your creatures over time for massive threats.
Go-Wide / Weenies17 cards
17 low-cost creatures. Swarm the board and pump for lethal attacks.
Big Mana8 cards
8 mana doublers. Generate massive amounts of mana for huge spells.
Combos0 total
No combos detected
This deck wins through combat, value engines, or synergies rather than infinite combos. Checked against Commander Spellbook's database of 80,000+ documented combo variants.