Commander
5.4±0.3
Casual
Intentional card choices with a clear game plan. Functional mana but room to optimize.
High confidence(341 pts)
Estimated win turn
T3best
T4typical
T5+contested
Vector breakdown
Fast mana3
Mana rocks2
Mana dorks11
Land ramp8
Other acceleration4
Draw engines5
Cantrips & burst draw6
Value engines14
Other1
Spot removal5
Graveyard hate1
Stax & hate1
Protection5
Other1
Mana Acceleration (29 sources)+15ⓘ
Two-Color Mana Base (no fixing needed)+7ⓘ
Two-Color Powerhouse Lands (1)+3ⓘ
Dual & shock lands1
Premium utility lands1
Utility lands5
Taplands5
5 Combo Families (5 lines, Consistency: 53%)+34ⓘ
Combat Damage Synergy: token swarm strategy, 1 token doubler, 2 haste enablers, 1 evasion enabler, aristocrats engine+25ⓘ
Combo pieces6
Synergy pieces8
Win conditions4
Combat threats2
Token generators2
Other2
Bracket
3
Bracket 3Upgraded
Strong synergy and high card quality. Up to 3 Game Changers, late-game combos OK.
Breakdown
Learn more →✓
Power level 5.4 → Bracket 3
Threats93Speed87Mana base75
0.9 above Bracket 2 ceiling (4.5)
1.1 below Bracket 4 threshold (6.5)
Game Changers are present, but your power level already places this deck in Bracket 3.
✓
Game changers 1
✕Mass land denial — none
✕2-card combo — none
✕Extra turns — none
Themes10 total
+1/+1 Counters24 cards
24 counter synergies. Grow your creatures over time for massive threats.
Go-Wide / Weenies14 cards
14 low-cost creatures. Swarm the board and pump for lethal attacks.
Stompy / Big Mana13 cards
13 high-impact creatures. Ramp into massive threats that dominate the board.