Commander
7.8±0.3
Playing with Power
Every card earns its slot. Efficient ramp, consistent draw, and a polished mana base.
High confidence(510 pts)
Estimated win turn
T2best
T4typical
T5+contested
Vector breakdown
Tight Curve (74% CMC 0-2)+15ⓘ
Commander Synergy (1 groups)+5ⓘ
Fast mana4
Mana rocks4
Mana dorks6
Land ramp1
Other acceleration1
Treasure generators3
Tutors12
Draw engines2
Cantrips & burst draw1
Scry & Surveil1
Spot removal4
Artifact/enchantment removal2
Graveyard hate1
Board wipes1
Protection4
Two-Color Mana Base (no fixing needed)+17ⓘ
Mana Acceleration (16 sources)+6ⓘ
Dual & shock lands3
Premium utility lands2
Utility lands2
Taplands1
5 Combo(s) Detected (Consistency: 86%)+41ⓘ
Combat Damage Synergy: 1 haste enabler, aristocrats engine+10ⓘ
Combo pieces6
Synergy pieces3
Sacrifice outlets3
Drain effects1
Reanimation6
Other1
Bracket
4
Bracket 4Optimized
High power, built to win. Unlimited Game Changers, efficient combos expected.
Breakdown
Learn more →✓
Power level 7.8 → Bracket 4
Threats94Speed91Consistency87
1.3 above Bracket 3 ceiling (6.5)
0.7 below Bracket 5 threshold (8.5)
2-card combo are present, but your power level already places this deck in Bracket 4.
✓2-card combo
✕Game changers — none
✕Mass land denial — none
✕Extra turns — none
Themes8 total
Go-Wide / Weenies20 cards
20 low-cost creatures. Swarm the board and pump for lethal attacks.
Aristocrats14 cards
14 sacrifice/death synergies. Drains opponents while generating value from deaths.
Graveyard/Reanimator10 cards
10 graveyard synergies. Use your graveyard as a second hand.