Commander
7.2±0.3
Playing with Power
Every card earns its slot. Efficient ramp, consistent draw, and a polished mana base.
High confidence(488 pts)
Estimated win turn
T3best
T4typical
T5+contested
Vector breakdown
Efficient Curve (51% CMC 0-2)+8ⓘ
Fast mana5
Mana rocks2
Mana dorks1
Tutors6
Draw engines5
Cantrips & burst draw2
Recursion2
Value engines9
Counterspells2
Spot removal8
Land destruction1
Board wipes1
Stax & hate2
Protection2
Fetchlands6
Dual & shock lands15
Premium utility lands5
Utility lands3
2 Combo(s) Detected (Consistency: 92%)+28ⓘ
Commander Synergy (1 groups)+4ⓘ
Combat Damage Synergy: 1 haste enabler+2ⓘ
Combo pieces3
Synergy pieces1
Win conditions3
Combat threats5
Drain effects1
Reanimation2
Other1
Bracket
4
Bracket 4Optimized
High power, built to win. Unlimited Game Changers, efficient combos expected.
Breakdown
Learn more →✓
Power level 7.2 → Bracket 4
Mana base98Consistency89Threats87
0.7 above Bracket 3 ceiling (6.5)
1.3 below Bracket 5 threshold (8.5)
Game Changers are present, but your power level already places this deck in Bracket 4.
✓
✓2-card combo
✕Mass land denial — none
✕Extra turns — none
Themes7 total
-1/-1 Counters18 cards
18 -1/-1 counter cards. Weaken and wither opponent creatures.
Infect17 cards
17 infect/poison cards. Win with 10 poison counters instead of 40 damage.
Proliferate11 cards
11 proliferate effects. Multiply all your counters at once.