Commander
5.3±0.3
Casual
Intentional card choices with a clear game plan. Functional mana but room to optimize.
High confidence(367 pts)
Estimated win turn
T7best
T8typical
T10+contested
Vector breakdown
Heavy Curve (30% CMC 5+)+-10ⓘ
Fast mana2
Mana dorks4
Land ramp6
Treasure generators2
Tutors1
Draw engines2
Cantrips & burst draw9
Spot removal4
Artifact/enchantment removal1
Board wipes3
Protection2
Two-Color Powerhouse Lands (5)+18ⓘ
Mana Acceleration (12 sources)+2ⓘ
Fetchlands7
Dual & shock lands3
Premium utility lands1
Utility lands8
Taplands5
Combat Damage Synergy: aristocrats engine+8ⓘ
Synergy pieces3
Win conditions4
Combat threats2
Sacrifice outlets1
Drain effects1
Group slug1
Other1
Bracket
3
Bracket 3Upgraded
Strong synergy and high card quality. Up to 3 Game Changers, late-game combos OK.
Breakdown
Learn more →✓
Power level 5.3 → Bracket 3
Mana base93Consistency87Threats62
0.8 above Bracket 2 ceiling (4.5)
1.2 below Bracket 4 threshold (6.5)
Game Changers are present, but your power level already places this deck in Bracket 3.
✓
Game changers 1
✕Mass land denial — none
✕2-card combo — none
✕Extra turns — none
Themes8 total
Chaos20 cards
20 chaos effects. Embrace randomness with coin flips and dice rolls.
Cascade16 cards
16 cascade/discover effects. Cast spells for free off the top.
Impulse Draw11 cards
11 impulse draw effects. Exile and play cards from the top of your library.
Combos0 total
No combos detected
This deck wins through combat, value engines, or synergies rather than infinite combos. Checked against Commander Spellbook's database of 80,000+ documented combo variants.