Commander
No commander provided3.7±0.8
Precon
Clear strategy at precon-level card quality. Taplands and basic ramp slow development.
Low confidence(226 pts)
Estimated win turn
T9best
T10typical
T11+contested
Vector breakdown
Heavy Curve (30% CMC 5+)+-10ⓘ
Fast mana1
Mana rocks2
Land ramp1
Draw engines3
Cantrips & burst draw2
Recursion1
Value engines3
Spot removal11
Board wipes4
Stax & hate2
Fetchlands3
Dual & shock lands3
Premium utility lands3
Utility lands8
Taplands4
1 Combo(s) Detected (Consistency: 30%)+16ⓘ
Combat Damage Synergy: 1 token doubler, aristocrats engine, 1 damage multiplier+16ⓘ
Combo pieces2
Win conditions1
Combat threats2
Token generators1
Reanimation1
Mass reanimation1
Bracket
2
Bracket 2Core
Unoptimized but functional. Clear game plan without maximum efficiency.
Breakdown
Learn more →✓
Power level 3.7 → Bracket 2
Mana base82Interaction69Threats60
0.7 above Bracket 1 ceiling (3)
0.8 below Bracket 3 threshold (4.5)
✕Game changers — none
✕Mass land denial — none
✕2-card combo — none
✕Extra turns — none
Themes9 total
-1/-1 Counters31 cards
31 -1/-1 counter cards. Weaken and wither opponent creatures.
Stompy / Big Mana12 cards
12 high-impact creatures. Ramp into massive threats that dominate the board.
Aristocrats11 cards
11 sacrifice/death synergies. Drains opponents while generating value from deaths.