Ezuri, Claw of Progress

5.0±0.3
Casual
Intentional card choices with a clear game plan. Functional mana but room to optimize.
Primary win line:Go-wide combat finish
High confidence(342 pts)
Estimated win turn
T5best
T6typical
T8+contested
Vector breakdown
Mana Acceleration (14 sources)+4
Two-Color Powerhouse Lands (1)+3
Basic lands2
Combat Damage Synergy: token swarm strategy, 1 token doubler, 3 tribal lords, 1 haste enabler, 1 evasion enabler+25
Commander Synergy (1 groups)+6
Synergy pieces1
Win conditions1

Bracket

3
Bracket 3Upgraded
Strong synergy and high card quality. Up to 3 Game Changers, late-game combos OK.
Power level 5.0 → Bracket 3
Interaction85Mana base83Speed63

0.5 above Bracket 2 ceiling (4.5)

1.5 below Bracket 4 threshold (6.5)

Game Changers are present, but your power level already places this deck in Bracket 3.

Game changers 1
Mass land denial — none
2-card combo — none
Extra turns — none

Themes7 total

Go-Wide / Weenies16 cards

16 low-cost creatures. Swarm the board and pump for lethal attacks.

Elf Tribal14 cards

14 elf creatures detected. Tribal synergies can create powerful board states.

+1/+1 Counters13 cards

13 counter synergies. Grow your creatures over time for massive threats.

Combos0 total

No combos detected

This deck wins through combat, value engines, or synergies rather than infinite combos. Checked against Commander Spellbook's database of 80,000+ documented combo variants.