faeries

5.1±0.3
Casual
Intentional card choices with a clear game plan. Functional mana but room to optimize.
Primary win line:Go-wide combat finish
High confidence(346 pts)
Estimated win turn
T8best
T9typical
T12+contested
Vector breakdown
Combat Damage Synergy: token swarm strategy, 2 evasion enablers+18
Tempo Control (lockout lethality)+14.2
1 extra turn effect+5
Drain effects1

Bracket

3
Bracket 3Upgraded
Strong synergy and high card quality. Up to 3 Game Changers, late-game combos OK.
Power level 5.1 → Bracket 3
Interaction90Mana base81Threats74

0.6 above Bracket 2 ceiling (4.5)

1.4 below Bracket 4 threshold (6.5)

Game Changers are present, but your power level already places this deck in Bracket 3.

Game changers 1
Extra turns (1)
Mass land denial — none
2-card combo — none

Themes8 total

Counter Control12 cards

12 counterspells. Control the stack and protect your win conditions.

Aggro10 cards

10 aggressive cards. Fast creatures and combat tricks aim to close out games quickly.

Tokens (Commander)1 cards

Commander generates or synergizes with creature tokens.

Combos0 total

No combos detected

This deck wins through combat, value engines, or synergies rather than infinite combos. Checked against Commander Spellbook's database of 80,000+ documented combo variants.