Commander
10.0±0.2
cEDH
Top-end competitive Commander: maximal efficiency, compact wins, and robust protection.
High confidence833 pts
Estimated win turn
T3best
T4typical
T5+contested
Vector breakdown
Tight Curve (69% CMC 0-2)+15ⓘ
Fast mana11
+9
+7
+7
+7
Mana rocks7
Mana dorks7
Land ramp1
Other acceleration2
Commander Draw Engine (Kenrith, the Returned King provides card draw)+10ⓘ
Tutors17
Draw engines6
Cantrips & burst draw4
Wheels1
Value engines2
Spot removal4
Graveyard hate1
Board wipes1
Protection5
Mana Acceleration (28 sources)+15ⓘ
Fetchlands11
+8
+8
+8
+8
+8
+8
+8
+8
+8
+8
+7
Dual & shock lands9
+6
+6
+6
+6
+6
+6
+6
+6
+6
Premium utility lands5
+5
+5
+5
+4
+4
Basic lands3
+1
+1
+1
13 Combo Families (14 lines, Consistency: 96%)+83ⓘ
Combo Commander: Kenrith, the Returned King+15ⓘ
Combat Damage Synergy: 1 haste enabler+2ⓘ
Combo pieces10
Synergy pieces1
Combat threats1
Reanimation1
Other4
Bracket
5
Bracket 5cEDH
Competitive mindset. Built with cEDH meta assumptions, every card slot contested.
Breakdown
Learn more →✓
Power level 10.0 → Bracket 5
Consistency98Threats98Mana base97
1.0 above Bracket 4 ceiling (9)
Game Changers are present, but your power level already places this deck in Bracket 5.
✓
Game changers 11
✕Mass land denial — none
✕2-card combo — none
✕Extra turns — none
Themes3 total
Go-Wide / Weenies11 cards
11 low-cost creatures. Swarm the board and pump for lethal attacks.
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Big Mana7 cards
7 mana doublers. Generate massive amounts of mana for huge spells.
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Aggro (Commander)1 cards
This deck is built for aggressive, combat-focused gameplay.