Commander
2.3±0.3
First Draft
Basic theme present but card selection and mana base need significant work.
Primary win line:Go-wide combat finish
High confidence(120 pts)
Estimated win turn
T5best
T6typical
T8+contested
Vector breakdown
Efficient Curve (61% CMC 0-2)+8ⓘ
Fast mana1
Mana rocks3
Mana dorks1
Land ramp5
Treasure generators1
Low Land Count (24/31)+-18ⓘ
Draw engines2
Cantrips & burst draw5
Counterspells2
Spot removal6
Board wipes2
Protection3
Low Land Count (24/31)+-18ⓘ
Fetchlands2
Dual & shock lands2
Premium utility lands4
Utility lands9
Taplands5
Combat Damage Synergy: token package, 3 token doublers, 1 evasion enabler+21ⓘ
Synergy pieces2
Win conditions1
Combat threats3
Token generators3
Bracket
1
Bracket 1Exhibition
Theme-focused decks prioritizing creativity over power. No Game Changers, no 2-card combos.
Breakdown
Learn more →✓
Power level 2.3 → Bracket 1
Mana base53Interaction51Threats47
1.3 above Bracket 0 ceiling (1)
0.7 below Bracket 2 threshold (3)
✕Game changers — none
✕Mass land denial — none
✕2-card combo — none
✕Extra turns — none
Themes4 total
+1/+1 Counters26 cards
26 counter synergies. Grow your creatures over time for massive threats.
Go-Wide / Weenies12 cards
12 low-cost creatures. Swarm the board and pump for lethal attacks.
Token Strategy10 cards
10 token producers. Go-wide strategies can overwhelm opponents with numbers.
Combos0 total
No combos detected
This deck wins through combat, value engines, or synergies rather than infinite combos. Checked against Commander Spellbook's database of 80,000+ documented combo variants.