Commander
4.5±0.3
Upgraded precon
Meaningful upgrades and cleaner synergies, though consistency gaps remain.
High confidence304 pts
Estimated win turn
T7best
T8typical
T11+contested
Vector breakdown
Efficient Curve (60% CMC 0-2)+8ⓘ
Fast mana2
Mana rocks5
Commander Synergy (1 group)+1ⓘ
Tutors1
Draw engines5
Cantrips & burst draw7
Recursion2
Counterspells4
Artifact/enchantment removal1
Spot removal12
Graveyard hate1
Board wipes2
Stax & hate5
Edict effects11
Protection2
Two-Color Mana Base (no fixing needed)+14ⓘ
Dual & shock lands1
+4
Premium utility lands2
+5
+4
Utility lands4
+2
+2
+2
+2
Taplands4
+3
+2
+2
+2
Basic lands2
+10
+15
Combat Damage Synergy+17ⓘ
Commander Synergy (1 group)+1ⓘ
Synergy pieces9
Combat threats3
Drain effects2
Reanimation1
Bracket
3
Bracket 3Upgraded
Strong synergy and high card quality. Up to 3 Game Changers, late-game combos OK.
Power level 4.5 (Bracket 2)+Game Changers 1→ Bracket 3
Markers
Learn more →✓
Game changers 1
Minimum Bracket 3
✕Mass land denial — none
✕2-card combo — none
✕Extra turns — none
Themes5 total
Stax11 cards
11 stax pieces. Tax and restrict opponents' resources while breaking parity.
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Aggro10 cards
10 aggressive cards. Fast creatures and combat tricks aim to close out games quickly.
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Go-Wide / Weenies10 cards
10 low-cost creatures. Swarm the board and pump for lethal attacks.
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Combos0 total
No combos detected
This deck wins through combat, value engines, or synergies rather than infinite combos. Checked against Commander Spellbook's database of 80,000+ documented combo variants.