Krenko, Mob Boss

3.3±0.5
Precon
Clear strategy at precon-level card quality. Taplands and basic ramp slow development.
Medium confidence(194 pts)
Estimated win turn
T5best
T6typical
T7+contested
Vector breakdown
Efficient Curve (61% CMC 0-2)+8
Fast mana1
Mana dorks1
Other acceleration1
Treasure generators1
Low Land Count (5/33)+-70
Tutors1
Draw engines1
Spot removal1
Stax & hate1
Mono-Color Mana Base (no fixing needed)+124
Mono-Color Powerhouse Lands (2)+4
Low Land Count (5/33)+-70
Dual & shock lands1
Combat Damage Synergy: token swarm strategy, 5 tribal lords, 4 haste enablers, 1 evasion enabler, aristocrats engine, 2 damage multipliers+25
3 Combo(s) Detected (Consistency: 37%)+23
Commander Synergy (1 groups)+8

Bracket

2
Bracket 2Core
Unoptimized but functional. Clear game plan without maximum efficiency.
Power level 3.3 → Bracket 2
Threats97Mana base70Speed36

0.3 above Bracket 1 ceiling (3)

1.2 below Bracket 3 threshold (4.5)

Game changers — none
Mass land denial — none
2-card combo — none
Extra turns — none

Themes10 total

Goblin Tribal38 cards

38 goblin creatures detected. Tribal synergies can create powerful board states.

Go-Wide / Weenies21 cards

21 low-cost creatures. Swarm the board and pump for lethal attacks.

Aggro18 cards

18 aggressive cards. Fast creatures and combat tricks aim to close out games quickly.

Combos3 total