Miirym, Sentinel Wyrm

5.6±0.3
Casual
Intentional card choices with a clear game plan. Functional mana but room to optimize.
High confidence(377 pts)
Estimated win turn
T5best
T6typical
T7+contested
Vector breakdown
Spot removal2
Artifact/enchantment removal1
Stax & hate1
Combat Damage Synergy: token package, 1 token doubler, 4 haste enablers, 2 evasion enablers, aristocrats engine, 1 damage multiplier+25
2 Combo(s) Detected (Consistency: 47%)+22
Commander Synergy (1 groups)+12
Synergy pieces2
Token generators1

Bracket

3
Bracket 3Upgraded
Strong synergy and high card quality. Up to 3 Game Changers, late-game combos OK.
Power level 5.6 → Bracket 3
Threats92Mana base83Interaction69

1.1 above Bracket 2 ceiling (4.5)

0.9 below Bracket 4 threshold (6.5)

Game Changers are present, but your power level already places this deck in Bracket 3.

Game changers 1
Mass land denial — none
2-card combo — none
Extra turns — none

Themes8 total

Stompy / Big Mana15 cards

15 high-impact creatures. Ramp into massive threats that dominate the board.

Dragon Tribal14 cards

14 dragon creatures detected. Tribal synergies can create powerful board states.

Tokens (Commander)1 cards

Commander generates or synergizes with creature tokens.

Combos2 total