Commander
3.1±0.3
Precon
Clear strategy at precon-level card quality. Taplands and basic ramp slow development.
High confidence(179 pts)
Estimated win turn
T8best
T9typical
T11+contested
Vector breakdown
Heavy Curve (30% CMC 5+)+-10ⓘ
Fast mana3
Mana rocks5
Land ramp1
Treasure generators2
Tutors2
Draw engines5
Cantrips & burst draw4
Recursion2
Value engines4
Spot removal9
Graveyard hate1
Board wipes2
Stax & hate6
Protection1
Two-Color Powerhouse Lands (1)+3ⓘ
Fetchlands4
Dual & shock lands2
Premium utility lands1
Utility lands6
Taplands5
Combat Damage Synergy: 1 haste enabler, 1 damage multiplier+6ⓘ
Synergy pieces4
Win conditions4
Combat threats3
Drain effects2
Token generators4
Reanimation2
Damage multipliers1
Other1
Bracket
3
Bracket 3Upgraded
Strong synergy and high card quality. Up to 3 Game Changers, late-game combos OK.
Breakdown
Learn more →✓
Power level 3.1 (Bracket 2)+Game Changers→ Bracket 3
Mana base82Interaction60Threats57
✓
Game changers 3
✕Mass land denial — none
✕2-card combo — none
✕Extra turns — none
Themes10 total
Stompy / Big Mana11 cards
11 high-impact creatures. Ramp into massive threats that dominate the board.
Lifegain10 cards
10 lifegain synergies. Gain life to trigger payoffs and outlast opponents.
Burn9 cards
9 damage dealers. Burn opponents down with direct damage.
Combos0 total
No combos detected
This deck wins through combat, value engines, or synergies rather than infinite combos. Checked against Commander Spellbook's database of 80,000+ documented combo variants.