Commander
6.5±0.3
Deck With a Plan
Cohesive strategy with synergistic card selection. At least one reliable path to close games.
Primary win line:Commander combat pressure
High confidence(468 pts)
Estimated win turn
T7best
T8typical
T10+contested
Vector breakdown
Fast mana1
Mana rocks1
Other acceleration1
Treasure generators2
Commander Draw Engine (Jin Sakai, Ghost of Tsushima provides card draw)+18ⓘ
Tutors2
Draw engines15
Cantrips & burst draw5
Value engines3
Counterspells3
Spot removal8
Protection6
Fetchlands3
Dual & shock lands9
Premium utility lands3
Utility lands8
Combat Damage Synergy: 1 extra combat, 2 evasion enablers, aristocrats engine, 3 damage multipliers+25ⓘ
Combo pieces1
Synergy pieces5
Win conditions1
Combat threats3
Token generators3
Reanimation2
Other1
Bracket
4
Bracket 4Optimized
High power, built to win. Unlimited Game Changers, efficient combos expected.
Breakdown
Learn more →✓
Power level 6.5 → Bracket 4
Consistency95Mana base93Threats83
Right at the Bracket 4 threshold
2.0 below Bracket 5 threshold (8.5)
Game Changers are present, but your power level already places this deck in Bracket 4.
✓
Game changers 3
✕Mass land denial — none
✕2-card combo — none
✕Extra turns — none
Themes10 total
Aggro28 cards
28 aggressive cards. Fast creatures and combat tricks aim to close out games quickly.
Human Tribal15 cards
15 human creatures detected. Tribal synergies can create powerful board states.
Legends Matter14 cards
14 legendary synergies. Your legends grow stronger together.
Combos0 total
No combos detected
This deck wins through combat, value engines, or synergies rather than infinite combos. Checked against Commander Spellbook's database of 80,000+ documented combo variants.