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HomeExplore decksCommanders
WUB

Jin Sakai, Ghost of Tsushima

viapasted list·Updated 44 days ago·9 views·

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Power level

6.5±0.3
Deck With a Plan
Cohesive strategy with synergistic card selection. At least one reliable path to close games.
High confidence468 pts
Estimated win turn
T7best
T8typical
T10+contested
Vector breakdown
Fast mana1
Mana rocks1
Other acceleration1
Treasure generators2
Commander Draw Engine+18ⓘ
Tutors2
Draw engines15
Cantrips & burst draw5
Value engines3
Counterspells3
Spot removal8
Protection6
Fetchlands3
Dual & shock lands9
Premium utility lands3
Utility lands8
Taplands2
Basic lands3
Combat Damage Synergy: 1 extra combat, 2 evasion enablers, aristocrats engine, 3 damage multipliers+25ⓘ
Combo pieces1
Synergy pieces5
Win conditions1
Combat threats3
Token generators3
Reanimation2
Other1

Bracket

4
Bracket 4Optimized
High power, built to win. Unlimited Game Changers, efficient combos expected.
Power level 6.5 → Bracket 4
Markers
Learn more →
✓
Game changers 3
Minimum Bracket 3
✕Mass land denial — none
✕2-card combo — none
✕Extra turns — none

Themes10 total

No dominant themes detected. This deck may include draw, ramp, removal, and other value elements, but no single strategy is prominent enough to define it.
Aggro28 cards

28 aggressive cards. Fast creatures and combat tricks aim to close out games quickly.

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Human Tribal15 cards

15 human creatures detected. Tribal synergies can create powerful board states.

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Legends Matter14 cards

14 legendary synergies. Your legends grow stronger together.

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Combos0 total

No combos detected

This deck wins through combat, value engines, or synergies rather than infinite combos. Checked against Commander Spellbook's database of 80,000+ documented combo variants.