Commander
5.3±0.3
Casual
Intentional card choices with a clear game plan. Functional mana but room to optimize.
Primary win line:Go-wide combat finish
High confidence(365 pts)
Estimated win turn
T7best
T8typical
T10+contested
Vector breakdown
Heavy Curve (35% CMC 5+)+-10ⓘ
Fast mana1
Mana rocks1
Mana dorks2
Land ramp13
Other acceleration5
Tutors2
Draw engines9
Cantrips & burst draw1
Recursion1
Value engines3
Spot removal6
Artifact/enchantment removal1
Board wipes1
Stax & hate2
Protection3
Mana Acceleration (22 sources)+12ⓘ
Fetchlands3
Dual & shock lands6
Premium utility lands2
Utility lands7
Taplands4
Combat Damage Synergy: token swarm strategy, 3 haste enablers, 4 evasion enablers, aristocrats engine, 2 damage multipliers+25ⓘ
Synergy pieces8
Win conditions1
Combat threats1
Bracket
3
Bracket 3Upgraded
Strong synergy and high card quality. Up to 3 Game Changers, late-game combos OK.
Breakdown
Learn more →✓
Power level 5.3 → Bracket 3
Mana base88Speed83Consistency74
0.8 above Bracket 2 ceiling (4.5)
1.2 below Bracket 4 threshold (6.5)
✕Game changers — none
✕Mass land denial — none
✕2-card combo — none
✕Extra turns — none
Themes5 total
Dinosaur Tribal22 cards
22 dinosaur creatures detected. Tribal synergies can create powerful board states.
Stompy / Big Mana19 cards
19 high-impact creatures. Ramp into massive threats that dominate the board.
Aggro10 cards
10 aggressive cards. Fast creatures and combat tricks aim to close out games quickly.
Combos0 total
No combos detected
This deck wins through combat, value engines, or synergies rather than infinite combos. Checked against Commander Spellbook's database of 80,000+ documented combo variants.