Commander
5.2±0.3
Casual
Intentional card choices with a clear game plan. Functional mana but room to optimize.
High confidence(355 pts)
Estimated win turn
T7best
T8typical
T10+contested
Vector breakdown
Fast mana2
Mana rocks1
Land ramp4
Other acceleration1
Commander Draw Engine (Tamiyo, Inquisitive Student provides card draw)+10ⓘ
Tutors1
Draw engines12
Cantrips & burst draw7
Wheels3
Value engines7
Counterspells6
Spot removal5
Stax & hate3
Protection4
Two-Color Mana Base (no fixing needed)+10ⓘ
Two-Color Powerhouse Lands (1)+1ⓘ
Fetchlands2
Dual & shock lands4
Utility lands5
Taplands1
Combat Damage Synergy: token package, aristocrats engine+11ⓘ
1 extra turn effect+5ⓘ
Tempo Control (lockout lethality)+3.6ⓘ
Synergy pieces2
Win conditions1
Sacrifice outlets1
Drain effects1
Extra turns1
Bracket
3
Bracket 3Upgraded
Strong synergy and high card quality. Up to 3 Game Changers, late-game combos OK.
Breakdown
Learn more →✓
Power level 5.2 → Bracket 3
Consistency89Interaction81Mana base75
0.7 above Bracket 2 ceiling (4.5)
1.3 below Bracket 4 threshold (6.5)
Game Changers are present, but your power level already places this deck in Bracket 3.
✓
Game changers 1
✓
Extra turns (1)
✕Mass land denial — none
✕2-card combo — none
Themes8 total
Proliferate14 cards
14 proliferate effects. Multiply all your counters at once.
Defenders/Walls12 cards
12 defenders/walls. Build an impenetrable wall, then convert to damage.
Aggro11 cards
11 aggressive cards. Fast creatures and combat tricks aim to close out games quickly.
Combos0 total
No combos detected
This deck wins through combat, value engines, or synergies rather than infinite combos. Checked against Commander Spellbook's database of 80,000+ documented combo variants.