Commander
6.0±0.3
Deck With a Plan
Cohesive strategy with synergistic card selection. At least one reliable path to close games.
High confidence(420 pts)
Estimated win turn
T7best
T8typical
T10+contested
Vector breakdown
Heavy Curve (31% CMC 5+)+-10ⓘ
Fast mana1
Mana rocks1
Mana dorks1
Commander Draw Engine (Borborygmos and Fblthp provides card draw)+10ⓘ
Tutors2
Draw engines6
Cantrips & burst draw6
Wheels1
Recursion8
Value engines5
Spot removal4
Artifact/enchantment removal1
Board wipes2
Protection2
Mana Acceleration (21 sources)+11ⓘ
Fetchlands7
Dual & shock lands4
Premium utility lands4
Utility lands9
Taplands8
Combat Damage Synergy: token package, aristocrats engine, 2 damage multipliers+19ⓘ
Synergy pieces3
Win conditions1
Combat threats1
Sacrifice outlets1
Drain effects2
Bracket
3
Bracket 3Upgraded
Strong synergy and high card quality. Up to 3 Game Changers, late-game combos OK.
Breakdown
Learn more →✓
Power level 6.0 → Bracket 3
Consistency95Mana base95Speed75
1.5 above Bracket 2 ceiling (4.5)
0.5 below Bracket 4 threshold (6.5)
✕Game changers — none
✕Mass land denial — none
✕2-card combo — none
✕Extra turns — none
Themes10 total
Graveyard/Reanimator20 cards
20 graveyard synergies. Use your graveyard as a second hand.
Mill14 cards
14 mill effects. Empty opponent libraries or fuel your graveyard.
Legends Matter13 cards
13 legendary synergies. Your legends grow stronger together.
Combos0 total
No combos detected
This deck wins through combat, value engines, or synergies rather than infinite combos. Checked against Commander Spellbook's database of 80,000+ documented combo variants.