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5.5±0.3
Focused casual
Reliable game plan with intentional card choices; still moderate speed and interaction.
High confidence368 pts
Estimated win turn
T6best
T8typical
T10+contested
Vector breakdown
Commander Synergy+1ⓘ
Fast mana2
Mana rocks6
Other acceleration2
Treasure generators3
Minor treasure1
Commander Draw Engine+18ⓘ
Commander Synergy+1ⓘ
Tutors1
Draw engines4
Cantrips & burst draw15
Scry & Surveil2
Value engines6
Counterspells3
Spot removal10
Board wipes2
Stax & hate1
Protection1
Fetchlands3
Dual & shock lands6
Premium utility lands3
Utility lands7
Taplands4
Basic lands2
1 Combo Family+19ⓘ
Commander Synergy+1ⓘ
Combo pieces2
Synergy pieces10
Combat threats3
Bracket
3
Bracket 3Upgraded
Strong synergy and high card quality. Up to 3 Game Changers, late-game combos OK.
Power level 5.5 → Bracket 3
0.5 above Bracket 2 ceiling (5)
1.5 below Bracket 4 threshold (7)
This deck's power level pushes it into Bracket 3, though under a marker-only reading of WotC's bracket guidance it may fit Bracket 2.
Markers
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2-card combo 1
✕Game changers — none
✕Mass land denial — none
✕Extra turns — none
Themes5 total
Storm11 cards
11 storm synergies. Chain spells for exponential value.
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Spellslinger11 cards
11 instant/sorcery synergies. Storm and copy effects can chain into explosive turns.
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Human Tribal8 cards
8 human creatures detected. Tribal synergies can create powerful board states.
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