Commander
3.7±0.3
Precon
Clear strategy at precon-level card quality. Taplands and basic ramp slow development.
High confidence(224 pts)
Estimated win turn
T8best
T9typical
T10+contested
Vector breakdown
Commander Synergy (1 groups)+3ⓘ
Heavy Curve (42% CMC 5+)+-10ⓘ
Fast mana1
Mana rocks6
Treasure generators1
Tutors3
Draw engines3
Value engines2
Spot removal8
Board wipes3
Stax & hate3
Fetchlands3
Dual & shock lands3
Premium utility lands2
Utility lands2
Taplands3
Combat Damage Synergy: token package, 2 extra combats, 3 haste enablers, 2 evasion enablers, 2 damage multipliers+25ⓘ
1 Combo(s) Detected (Consistency: 71%)+21ⓘ
Commander Synergy (1 groups)+5ⓘ
Combo pieces1
Synergy pieces2
Win conditions5
Combat threats5
Token generators2
Reanimation1
Bracket
2
Bracket 2Core
Unoptimized but functional. Clear game plan without maximum efficiency.
Breakdown
Learn more →✓
Power level 3.7 → Bracket 2
Threats85Mana base71Interaction62
0.7 above Bracket 1 ceiling (3)
0.8 below Bracket 3 threshold (4.5)
✕Game changers — none
✕Mass land denial — none
✕2-card combo — none
✕Extra turns — none
Themes9 total
Stompy / Big Mana25 cards
25 high-impact creatures. Ramp into massive threats that dominate the board.
Legends Matter12 cards
12 legendary synergies. Your legends grow stronger together.
Angel Tribal11 cards
11 angel creatures detected. Tribal synergies can create powerful board states.