Commander
5.1±0.3
Casual
Intentional card choices with a clear game plan. Functional mana but room to optimize.
Primary win line:Go-wide combat finish
High confidence(345 pts)
Estimated win turn
T9best
T10typical
T12+contested
Vector breakdown
Heavy Curve (26% CMC 5+)+-10ⓘ
Mana dorks1
Other acceleration1
Treasure generators4
Tutors3
Draw engines2
Cantrips & burst draw3
Recursion1
Counterspells5
Spot removal4
Board wipes3
Stax & hate2
Protection1
Other1
Two-Color Mana Base (no fixing needed)+8ⓘ
Fetchlands1
Dual & shock lands3
Utility lands5
Combat Damage Synergy: 2 haste enablers, aristocrats engine+12ⓘ
2 extra turn effects+10ⓘ
Tempo Control (lockout lethality)+9ⓘ
Synergy pieces3
Win conditions4
Drain effects1
Token generators2
Clone effects1
Extra turns2
Bracket
4
Bracket 4Optimized
High power, built to win. Unlimited Game Changers, efficient combos expected.
Breakdown
Learn more →✓
Power level 5.1 (Bracket 3)+Game Changers→ Bracket 4
Interaction84Threats82Consistency80
✓
Game changers 4
✓
Extra turns (2)
✕Mass land denial — none
✕2-card combo — none
Themes10 total
Chaos25 cards
25 chaos effects. Embrace randomness with coin flips and dice rolls.
Legends Matter11 cards
11 legendary synergies. Your legends grow stronger together.
Token Strategy10 cards
10 token producers. Go-wide strategies can overwhelm opponents with numbers.
Combos0 total
No combos detected
This deck wins through combat, value engines, or synergies rather than infinite combos. Checked against Commander Spellbook's database of 80,000+ documented combo variants.