Commander
7.8±0.3
Playing with Power
Every card earns its slot. Efficient ramp, consistent draw, and a polished mana base.
High confidence(548 pts)
Estimated win turn
T3best
T4typical
T5+contested
Vector breakdown
Tight Curve (72% CMC 0-2)+15ⓘ
Fast mana4
Mana rocks5
Other acceleration3
Treasure generators2
Tutors3
Draw engines4
Cantrips & burst draw9
Wheels1
Recursion3
Control Strategy Bonus (13 interaction cards)+25ⓘ
Counterspells6
Spot removal5
Protection2
Other1
Two-Color Powerhouse Lands (2)+4ⓘ
Mana Acceleration (13 sources)+3ⓘ
Fetchlands4
Dual & shock lands4
Premium utility lands2
Utility lands6
3 Combo(s) Detected (Consistency: 79%)+31ⓘ
Combat Damage Synergy: 1 evasion enabler+3ⓘ
Combo pieces6
Synergy pieces3
Win conditions1
Combat threats1
Drain effects2
Bracket
4
Bracket 4Optimized
High power, built to win. Unlimited Game Changers, efficient combos expected.
Breakdown
Learn more →✓
Power level 7.8 → Bracket 4
Threats91Consistency89Speed87
1.3 above Bracket 3 ceiling (6.5)
0.7 below Bracket 5 threshold (8.5)
Game Changers are present, but your power level already places this deck in Bracket 4.
✓
Game changers 1
✕Mass land denial — none
✕2-card combo — none
✕Extra turns — none
Themes7 total
Storm17 cards
17 storm synergies. Chain spells for exponential value.
Burn9 cards
9 damage dealers. Burn opponents down with direct damage.
Spellslinger8 cards
8 instant/sorcery synergies. Storm and copy effects can chain into explosive turns.