Commander
6.5±0.3
Deck With a Plan
Cohesive strategy with synergistic card selection. At least one reliable path to close games.
High confidence(452 pts)
Estimated win turn
T6best
T7typical
T8+contested
Vector breakdown
Fast mana2
Mana dorks3
Land ramp7
Other acceleration1
Treasure generators1
Tutors2
Draw engines4
Cantrips & burst draw4
Recursion2
Value engines5
Counterspells3
Spot removal9
Stax & hate2
Protection5
Two-Color Powerhouse Lands (3)+9ⓘ
Mana Acceleration (14 sources)+4ⓘ
Fetchlands2
Dual & shock lands3
Premium utility lands2
Utility lands10
Combat Damage Synergy: token swarm strategy, 3 token doublers, 4 haste enablers, 3 evasion enablers, aristocrats engine+25ⓘ
1 Combo(s) Detected (Consistency: 66%)+20ⓘ
Combo pieces2
Synergy pieces18
Win conditions2
Combat threats1
Bracket
4
Bracket 4Optimized
High power, built to win. Unlimited Game Changers, efficient combos expected.
Breakdown
Learn more →✓
Power level 6.5 → Bracket 4
Threats96Mana base86Interaction82
Right at the Bracket 4 threshold
2.0 below Bracket 5 threshold (8.5)
✕Game changers — none
✕Mass land denial — none
✕2-card combo — none
✕Extra turns — none
Themes10 total
Token Strategy29 cards
29 token producers. Go-wide strategies can overwhelm opponents with numbers.
Stompy / Big Mana14 cards
14 high-impact creatures. Ramp into massive threats that dominate the board.
Blink/Flicker10 cards
10 blink/flicker effects. Reuse enter-the-battlefield triggers repeatedly.