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2.8±0.4
Early build
Core idea exists, but ratios, ramp, draw, and interaction still need major refinement.
High confidence164 pts
Estimated win turn
T6best
T7typical
T9+contested
Vector breakdown
Heavy Curve−10ⓘ
Fast mana1
Mana rocks5
Mana dorks1
Land ramp16
Other acceleration4
Tutors3
Draw engines4
Cantrips & burst draw7
Recursion1
Value engines9
Other3
Spot removal1
Board wipes1
Protection1
Mono-Color Mana Base (no fixing needed)+18ⓘ
Mana Acceleration+15ⓘ
Utility lands5
Basic lands1
Combat Damage Synergy: token swarm strategy, 2 token doublers, 5 evasion enablers, aristocrats engine+25ⓘ
Synergy pieces18
Win conditions5
Combat threats7
Token generators4
Reanimation1
Bracket
1
Bracket 1Exhibition
Theme-focused decks prioritizing creativity over power. No Game Changers, no 2-card combos.
Power level 2.8 → Bracket 1
1.8 above Bracket 0 ceiling (1)
0.2 below Bracket 2 threshold (3)
Markers
Learn more →✕Game changers — none
✕Mass land denial — none
✕2-card combo — none
✕Extra turns — none
Themes5 total
Stompy / Big Mana31 cards
31 high-impact creatures. Ramp into massive threats that dominate the board.
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+1/+1 Counters21 cards
21 counter synergies. Grow your creatures over time for massive threats.
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Aggro11 cards
11 aggressive cards. Fast creatures and combat tricks aim to close out games quickly.
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Combos0 total
No combos detected
This deck wins through combat, value engines, or synergies rather than infinite combos. Checked against Commander Spellbook's database of 80,000+ documented combo variants.