Edge Lord Zuko

Commander
5.5±0.3
Focused casual
Reliable game plan with intentional card choices; still moderate speed and interaction.
High confidence362 pts
Estimated win turn
T6best
T8typical
T10+contested
Vector breakdown
Commander Synergy+1
Fast mana6
Mana rocks4
Other acceleration4
Treasure generators3
Commander Synergy+1
Draw engines6
Cantrips & burst draw6
Scry & Surveil2
Value engines12
Counterspells1
Spot removal5
Board wipes3
Protection10
Mana Acceleration+2
Fetchlands2
Dual & shock lands5
Premium utility lands2
Utility lands11
Taplands6
Basic lands3
Combat Damage Synergy+25
2 Combo Families+21
Commander Synergy+1
Combo pieces3
Synergy pieces6
Win conditions1
Combat threats4
Sacrifice outlets1
Token generators5

Bracket

3
Bracket 3Upgraded
Strong synergy and high card quality. Up to 3 Game Changers, late-game combos OK.
Power level 5.5+2-card combo 1 Bracket 3

0.5 above Bracket 2 ceiling (5)

1.5 below Bracket 4 threshold (7)

Game changers 2
Minimum Bracket 3
2-card combo 1
Minimum Bracket 3
Mass land denial — none
Extra turns — none

Themes7 total

Impulse Draw19 cards

19 impulse draw effects. Exile and play cards from the top of the library.

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Legends Matter18 cards

18 legendary synergies. Legends in the deck grow stronger together.

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Human Tribal11 cards

11 human creatures detected. Tribal synergies can create powerful board states.

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Combos2 total

  • 2-card combo · 1
  • ++
    1 setup prereq
  • 3-card combo · 1
  • +++
    1 setup prereq

History

No history yet

Each time the deck is re-analyzed or synced from Moxfield or Archidekt, ScryCheck saves a snapshot. Changes to power level, vectors, and card swaps will appear here.