Commander
6.4±0.3
Deck With a Plan
Cohesive strategy with synergistic card selection. At least one reliable path to close games.
High confidence(458 pts)
Estimated win turn
T4best
T5typical
T6+contested
Vector breakdown
Fast mana8
Mana rocks2
Other acceleration2
Treasure generators3
Tutors5
Draw engines9
Cantrips & burst draw2
Recursion3
Control Strategy Bonus (10.8 interaction cards)+14ⓘ
Counterspells1
Spot removal6
Graveyard hate2
Land destruction2
Board wipes1
Stax & hate8
Protection2
Two-Color Powerhouse Lands (9)+20ⓘ
Mana Acceleration (12 sources)+2ⓘ
Fetchlands1
Dual & shock lands7
Premium utility lands2
Utility lands8
Taplands6
Basic lands1
Swamp+9
Combat Damage Synergy: 1 haste enabler, aristocrats engine, 2 damage multipliers+18ⓘ
Combo pieces2
Synergy pieces2
Win conditions6
Combat threats2
Sacrifice outlets1
Drain effects7
Token generators1
Reanimation5
Bracket
4
Bracket 4Optimized
High power, built to win. Unlimited Game Changers, efficient combos expected.
Breakdown
Learn more →✓
Power level 6.4 (Bracket 3)+Game Changers→ Bracket 4
Mana base90Threats89Interaction85
✓
✕Mass land denial — none
✕2-card combo — none
✕Extra turns — none
Themes10 total
Lifegain13 cards
13 lifegain synergies. Gain life to trigger payoffs and outlast opponents.
Aristocrats11 cards
11 sacrifice/death synergies. Drains opponents while generating value from deaths.
Stompy / Big Mana10 cards
10 high-impact creatures. Ramp into massive threats that dominate the board.
Combos0 total
No combos detected
This deck wins through combat, value engines, or synergies rather than infinite combos. Checked against Commander Spellbook's database of 80,000+ documented combo variants.